UX Design
- Credits: 4
- Ending: Examination
- Range: 0P + 2C
- Semester: winter
- Faculty of Economic Informatics
Teachers
Included in study programs
Teaching results
Learning Outcomes after Course Completion
Knowledge
A. Understand the organization and the needs of internal (intra-organizational) and external target groups.
C. Know the principles and rules for writing UX-related content and specifications.
D. Understand the fundamental principles of UX research and the structure of a UX research project.
Skills
B. Identify, articulate, and analyze user and organizational needs, define appropriate assignments, and design and create user-friendly physical and digital products and services derived from user needs and business goals.
D. Define a UX research project, including objectives, methods, and scope.
E. Create and test prototypes and deliver high-quality specifications to technical specialists.
Competences
E. Independently and responsibly apply UX methods to transform user and business needs into validated solutions and communicate them effectively to multidisciplinary development teams.
Indicative content
1. Basic principles of UX design;
2. Relationship between UX and AI, interdependence between UX and AX,BX,CX;
3. Design and implementation of UX research;
4. The most common mistakes and shortcomings of UX;
5. Advanced UX design
6. Creating low-fidelity wireframe
7. Using psychology in UX design
8. Basics of interaction design
9. Working with design patterns
10. Design of user interfaces
11. Flow Modeling application
12. Using Natural mapping
13. Strategies to improve UX.
Support literature
1. Marsh J.: UX pro začátečníky. Zoner Press, 2019, ISBN 9788074133978
2. Krupa M.: E-Shop od nápadu po úspech, Wolters Kluwer, 2018, ISBN 9788081688621
3. Norman, D. A.(1990) The Design of Everyday Things. New York: Doubleday, 1990.
4. Norman, D. A (2005). Emotional Design. Basic Books. ISBN 0-465-05136-7.
5. Unger, R – Chandler, C. (2012 )A Project Guide to UX Design: For user experience designers in the field or in the making, New Rider, Berkeley
6. Levy, J. (2021) UX Strategy: Product Strategy Techniques for Devising Innovative Digital Solutions, O´Reilly
Syllabus
1. The course introduces fundamental principles of user experience design. Emphasis is placed on usability, accessibility, consistency, and user-centered design as key factors influencing the quality of digital products. 2. The relationship between user experience and user interface design is explained. Interdependencies among UX, AX, BX, and CX are discussed, highlighting their combined impact on overall user perception. 3. Attention is given to the design and realization of UX research. Methods for collecting, analyzing, and interpreting user data are discussed as a basis for informed design decisions. 4. The syllabus addresses the most common errors and deficiencies in UX design. Typical usability problems and their impact on user satisfaction and system effectiveness are analyzed. 5. Advanced approaches to creating user environments are presented. Emphasis is placed on complex interaction scenarios, personalization, and adaptive design solutions. 6. The creation of low-fidelity wireframes is introduced as an early design technique. Their role in rapid prototyping and iterative design processes is emphasized. 7. The use of psychological principles in UX design is discussed. Attention is given to perception, cognition, motivation, and behavioral patterns influencing user interaction. 8. Fundamentals of interaction design are presented. The focus is on designing meaningful interactions between users and systems, including feedback, control, and responsiveness. 9. The course covers working with design patterns in UX and UI design. Reusable solutions to common design problems and their correct application are discussed. 10. User interface design is addressed with emphasis on visual hierarchy, layout, typography, and consistency. The relationship between visual design and usability is highlighted. 11. The application of flow modeling is introduced as a method for representing user behavior and interaction sequences. Its use in analyzing and optimizing user journeys is discussed. 12. The use of natural mapping in design is explained. Emphasis is placed on intuitive control placement and alignment between user actions and system responses. 13. The final part focuses on strategies for improving user experience. Continuous evaluation, iterative improvement, and alignment of UX with user and business goals are emphasized.
Requirements to complete the course
Final exam - written form, 60% (passing the exam means obtaining a minimum of 51% of the exam grade). The exam consists of two parts: verification of theoretical knowledge (test with different types of questions). The theoretical part verifies the level of learning outcomes A,B,D. Verification of practical skills, where the level of learning achievement C,E is verified.
Exercises
- work in small teams: elaboration and presentation of the seminar topic 20%, work on the final project and its defence 20%
Total: 40%
The assessment of independent work and the assessment of work in teams develops and assesses the following learning outcomes C, E.
Student workload
Total study load (in hours):
104 hrs (participation in seminars 26 hrs, preparation for seminars 13 hrs, elaboration of a semester project 52 hrs, preparation for continuous tests 13 hrs)
Language whose command is required to complete the course
slovak
Date of approval: 04.03.2025
Date of the latest change: 04.01.2026

